


shatter
Year: 2022
In this project, we explored how simple actions could create complexity with repetition and new rules added to the movement of the grammar.
The actions we focused on were fracture, split, rotate, and shift. We found how to design grammar could be used globally and locally to modify shapes further.
With the concept of fracture, we considered how to make this idea parametric controlling the number of shapes created while producing different geometries each time. Using a randomized generator, a point was mapped on the top surface of the mass. With each number, the center point is moved and therefore impacts the base pieces of the iteration.
After this step, the same rules were then applied to look at how the base geometries could impact the outcome. We started with local transformations, rotating each piece separately from the first initial split, and then brought the pieces back together and used global modifications.






1. mass
10.375 in. x 5.875 in. x 4.00 in. mass
2. fracture
Generate one center point and one point on each top edge. Connect edge points to the center point. Cut vertically through mass alternating between 90°and 22.5°.
3. split vertically
Split each fracture vertically from the original center point to the midpoint of the edge of the shape.

4. rotate on center
Rotate the half of the piece not containing a 90 ° corner 45° on center.
5. merge
Attach 90° corners together connecting the flat faces.
6. split horizontally
Split the entire mass horizontally 2 in. above the ground plane.

7. shift
Shift two opposing top half-pieces outwards from the center 1.5 in. Repeat with two remaining bottom halves shifting outwards 3 in. from the center.
8. rotate
Rotate the same shifted pieces at 20°, 40°, 60°, and 80° moving counterclockwise around the mass.
9. result

connect to center
center points
edge points

.png)
fracture
split
merge
split
shift
rotate